KSP 1.5.1 Physics Range Extender testing with BDA - YouTube
KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021) - Page 8 - KSP1 Mod Releases - Kerbal Space Program Forums
I found a solution for trying out a silly idea . Physics Range Extender , that has a 100k range . With Burn Together you get this , yes all 3 crafts
Glitch: is there a fix to the glitch in physics range extender where approaching another vessel beyond the horizon switches you to that vessel automatically when it loads in, then sends that
KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021) - Page 8 - KSP1 Mod Releases - Kerbal Space Program Forums
Vessels fall through ground upon loading · Issue #12 · jrodrigv/PhysicsRangeExtender · GitHub
KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021) - Page 12 - KSP1 Mod Releases - Kerbal Space Program Forums
Releases · jrodrigv/PhysicsRangeExtender
KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021) - Page 8 - KSP1 Mod Releases - Kerbal Space Program Forums
Is there a Mod that will let me run 2 ships at once for a reusable landing? FMRS just reverts it and MechJeb stops the inactive craft once its out of physics
KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021) - KSP1 Mod Releases - Kerbal Space Program Forums
KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021) - Page 5 - KSP1 Mod Releases - Kerbal Space Program Forums
NEED HELP] I always get teleported by the mod "Physics Range Extender" (for BD Armory) when I get closer than 100km to the nearest other craft/Kerbal. Why is this mod causing the